Review
Zero is a quick-swap sub-DPS character who instantly generates Esper Cycles using their Skill, making them valuable in many team compositions. Their main job is simple: fill the Esper Cycle gauge instantly and trigger reactions for the team. While most characters need multiple hits or perfect dodges to fill this gauge, Zero fills it completely every single time. This means you can trigger Blossom, Remora, and Charge reactions whenever needed.
Tier Position
T0
Role
Quick Swap / Battery
Element
Cosmos
Pros
- Fully obtainable and upgradeable through story progression.
- Combines AoE, healing, team buffs, and cycle control in one slot.
- Keeps Blossom teams from stalling by forcing cycle timing.
- Instant Esper Cycle generation on demand.
Cons
- Broad utility comes with lower specialization.
- May lose value once stronger dedicated insta-cycle supports arrive.
- Basic combo does not deal meaningful damage.
Recommended Team
- Team 1: Zero, Nanally, Sakiri, Haniel
- Team 2: Zero, Mint, Adler/Haniel, Daffodill
- Team 3: Zero, Mint, Hathor, Haniel
- Team 4: Zero, Nanally, Daffodill/Sakiri, Jiuyuan
Equipment
- Cartridge: Lost Radiance (4pc) - Cosmos DMG +10%, ignores 25% enemy DEF for 20s after Ultimate.
- Cartridge: Speedy Hedgehog (2pc) - Charge Efficiency +12%, all allies get ATK +15% for 20s after Ultimate.
Key Esper Reactions
- Blossom: Cosmos + Anima creates Vita Buds that release Vita Pistils.
- Charge: Cosmos + Anima + Lakshana triple-cycle supports repeatable rotation bursts.
Info
Esper Zero is the main protagonist of Neverness to Everness, unlocked from the start. They function as a flexible rotation fixer rather than a pure carry, with value highest when teams need guaranteed cycle access and stable Blossom timing.
| Name | Zero |
|---|---|
| Title | Cosmos Quick Swap Battery |
| Rarity | S-Rank |
| Element | Cosmos |
| Esper Type | Solid |
| Combat Role | Quick Swap / Battery |
Awakening
- A1 Blooming Gaze: Deals 1 additional hit of 200% ATK to enemies of lower level on first hit. Ignores 75% of target DEF.
- A2 Finding the Calling: Grants 8 additional Ultimate Energy after successfully casting Appraise and Engrave.
- A3 Anomalies Record: Increases Divide by Zero Crit Chance by 50%.
- A4 Undecided Factors: Every 1 point of Base ATK increases Divide by Zero damage by 0.1%, up to 25%.
- A5 Theopneustos: Increases ATK by 10% for 20s when triggering Support Skill.
- A6 Deceptive Liberation: Increases Extra DMG Ratio of Appraise and Engrave to 300% of ATK.
Compatible Arcs
- Day Off (Best Overall) - ATK 512, Charge Efficiency 33%. Increases ATK by 30%. Eclipse restores 6 Ultimate Energy per enemy defeated.
- The Rain That Shook the World - ATK 512, CRIT Rate 22%. Deals 30% increased Cosmos DMG with Redirect Skill and Ultimate.
Skills
- Appraisal - Severance: Channels energy through weapon, performing up to 5 consecutive attacks dealing Cosmos DMG.
- Appraisal - Break: Plunges from mid-air dealing Cosmos DMG to area. Increases DMG based on fall height, up to 200%.
- Flash of Inspiration: Critical Riposte triggered after Critical Dodge, dealing Cosmos DMG to area and reducing Break.
- Appraise and Engrave: Performs 3 weapon strikes, leaps to charge, fires Esper Cannon dealing Cosmos DMG to area.
- Divide by Zero (Ultimate): Sweeps away unseen lines in a dance of blades, dealing multiple instances of Cosmos DMG to area.
- Rift Blossom (Support): Slashes through space and detonates a rift, dealing 2 instances of Cosmos DMG in area.